In addition to all this, the winter version of the location "Seversk", a new location for fans of avionics - Pyrenees, and as always, many improvements and fixes! A bug that caused the shell drop point (aiming point) to rotate when tilting the head has been fixed. Tutorial elements in naval battles have been expanded: The control help screen (F1) has been redesigned, relevant elements of it have been added, the mechanics of aiming and firing have been described. For shooting you need to point the moving cannon marker at the captured target. A bug where APDS shells were missing secondary fragments has been fixed. These two will be available to purchase, and the entire French Navy tech. The experience of driving historically accurate vehicles into battle will now be available on all platforms – and without compromising the level of realism.The first units for the French naval tree, new and updated graphical effects and data structure optimization along with ejection seats for selected modern jets. But console players will unlock the full potential of simulation mode in War Thunder for the very first time. Previously PC players at least had the option of manually building a complicated setup of several control devices to fight both on ground and in the skies in one battle. Players will easily hop from one vehicle to another using the War Thunder Controller only. There will be no need to switch between four different control devices right in the middle of a gameplay session, not anymore. One single War Thunder Controller can be used for ground vehicles, ships, jets, helicopters as well as any future types of military hardware. The best grade aluminium alloys and stainless steel will be used to make the War Thunder Controller very durable. Finally console players will get the means to operate all War Thunder vehicles comfortably and precisely even in simulation mode, with no need to remember thousands of button combinations.
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